I work at the intersection of systems design, AI, and creative technology — turning complex problems into products, workflows, and experiences that respect how people actually think, work, and move through their days. Whether it's a full-stack app, a product strategy, or an AI integration, I start with the human and build outward.
Work
Technical builds, product thinking, and AI exploration — each one a different angle on the same question: what does this actually need to do for the person using it?
A full-stack daily planning app designed for people whose capacity fluctuates. Morning check-in with energy, focus, and pain sliders generates a Green/Yellow/Red capacity score that reshapes the entire day. Built for people who need their tools to adapt to them — not the other way around.
Actively in development — deployment is being stabilized.
An accessibility-first trivia game designed to be played on a TV from across the room. Pick 2 countries and a time period, then answer questions pulled from a curated dataset. Features voice commands, speech synthesis, high contrast mode, large text, and animated countdown timers.
Actively in development — dual-country trivia generation is being refined.
A multi-node AI agent that classifies documents, extracts entities, and generates summaries. Built from a tutorial, then extended into a full self-study curriculum with a break-and-fix exercise and a learning doc that tests genuine understanding, not just execution.
About
"Most systems are designed for ideal users with unlimited bandwidth. I design for everyone else."
I'm a systems designer and creative technologist who goes deep on AI — not just using the tools, but understanding how they should be built, integrated, and positioned. My work spans product management, AI strategy, brand, and operations, all connected by the same instinct: figure out where the system is failing the person, then redesign from there.
I'm especially drawn to building for people who are underserved by default design — people with ADHD, chronic illness, fluctuating capacity. Not because the technology is different, but because the design assumptions need to be. That lens makes everything I build sharper, whether it's a consumer app or an enterprise workflow.
I think in systems, I write to make sense of ideas, and I build things to prove they work. The newsletter, the projects, the deep dives — they're all part of the same practice.
What I bring
Thinking
I write about the places where systems, AI, and human experience collide — and where most people aren't looking closely enough.
How AI should actually be integrated into products and workflows — not as a feature checkbox, but as a design decision that changes the whole system.
Why most processes break, what makes a product genuinely useful, and how to design systems that work for people who can't rely on defaults.
The intersection of technology, taste, and human experience. What becomes valuable when machines can do everything else — and what we lose if we stop paying attention.
Writing
Ideas on AI, systems, product design, and building things that respect the people who use them.
If your automation project makes people work around the system, you don't have an automation problem — you have a design problem. On keeping humans structurally in the loop.
Read post ↗What if the problem isn't the technology — it's the narrative? On resistance, perception, and what happens when you try a different story.
Read post ↗Deep dives on strategy, AI, product thinking, marketing, and technology — for people who like to think before they build.
View all posts ↗Get in Touch
I'm looking for roles where I can combine systems thinking, AI depth, and creative instincts — especially where the work involves figuring out what's broken and redesigning it from the human outward.